Saturday, March 8, 2014

Mass Media and Pop Culture

Mass Media and Popular Culture
The mass media have come to play a fundamental role in modern society. The mass media are media of communication – newspapers, magazines, television, radio, cinema, videos, CDs and other forms – which reach mass audiences.

The newspapers were among the most important of early mass media. They continue to be significant, but other, newer media, particularly radio and television, have supplemented them.

The influence of the mass media on our lives is profound. The media not only provide entertainment, but provide and shape much of the information which we utilize in our daily lives.

In spite of many studies of television and violence, it is still not clear how far, and in what ways, the portrayal of violence on TV encourages aggressive behavior in real life. Most of the research has underestimated how far viewers selectively interpret what they see, and the complex ways in which the “fictional” and the “real” interrelate.

A range of different theories of media and popular culture have been developed. Innis and McLuhan argued that media influences society more in terms of how they communicate than what they communicate. In McLuhan´s words, “the medium is the message”: TV, for example, influences people´s behavior and attitudes because it is so different in nature from other media, such as newspapers or books.

Other important theories include Haberman, Baudrillard and Thompson. Habermas points to the role of the media in creating a “public sphere” – a sphere of public opinion and public debate. Baudrillard has been strongly influenced by McLuhan. He believes that new media actually change the “reality” we experience.

The sense today of inhabiting one world is in large part a results of the international scope of media of communication. A world information order – an international system of the production, distribution and consumption of informational goods – has come into being. Given the paramount position of the industrial countries in the world information order, many believe that the Third World countries are subject to a new form of media imperialism.

The media industries worldwide tend to be dominated by a small number of very large companies. Several of these are headed by celebrated media entrepreneurs. Many critics worry about the concentration of media power in the hands of such powerful individuals, who they say are not accountable to democratic procedures.

“Multimedia” refers to the combination on a single medium of what used to be different media needing different technologies, so that a CD-ROM, for example, can carry both visuals and sound and be played on a computer.

Vocabulary

Public Opinion: The views which members of the public hold on issues of the day.

Genre: a concept applied in media studies to refer to a distinct type of media product or cultural item. In the world of television, for example, different genres include soap opera, comedy, news programs, sports and drama.

Global Village: a belief that the world becomes like a small community. For instance, people in many different parts of the world follow the same news events through television programs.

Public Sphere: it refers to an arena of public debate and discussion in modern societies.

Hyperreality: as a result of electronic communication, there is no longer a separate “reality” to which TV programs and other cultural products refer. Instead, what we take to be “reality” is structured by such communication itself. For instance, the items reported on the news are not just about a separate series of events, but actually themselves define and construct what those events are.

Face-to-face Interaction: interaction between individuals who are physically present in the same context with one another.

Symbolic Power: Power exercised by means of symbols rather than by direct control. Those who run the culture industry, for instance, have a great deal of symbolic power over the audiences who watch their TV programs or read their newspapers.

  
Criteria of Pop Culture
1. Originates from the people
2. Moves from subculture to mainstream
3. Mass produced
4. Or created for the "people" (mainstream)
5. Widely favored by many people
6. Associated with commercial products
7. Constantly changing and evolving

Distribution: Delivery of product to distributor and marketing.

Social Identity: Self-concept based on group membership and the emotional attachments associated with the membership. People use pop culture to develop their identity. When an individual identiļ¬es him/herself as a group member, his/her beliefs, interests and actions tend to become aligned with those of the group.

Subculture: Small groups inside cultures - we can belong to many. Members share beliefs and common experiences that set them apart from other members of a culture (different parts of your identity come to play in diff subcultures).

Membership Reference Group: Brand Communities (Harley Davidson). Fan Communities/Fandom.

Aspirational Reference Group: Change your behavior to be like those you aspire to be.

Fans and Fandom: Identification with a media product, star or style - fans or follower of media fads or fashions. Varying levels of commitment. Consumer, fan clubs, fanzines, conventions, communities.



Cognitive Branding: Functional Benefits. Focus is on how the brand's performance fulfills your practical needs.


Cultural Branding: Iconic Brands. Symbolism - strategic focus is on what the brand stands for. They succeed b/c they forge a deep connection with the culture and compete for culture share.


Objectification: Any presentation emphasizing sexually suggestive body parts or not including the head (this decreases feelings of guilt and demeans and dehumanizes the model - making it like an object).

Ritualization of Subordination: A classic stereotype of humble submission and respect is that of lowering oneself physically in some form. Defenselessness, submissive, powerless and vulnerable.